Main features
- Blockbench extension to convert models
- Protection
- No one can edit your pack and resell it as the Blockbench project is not required to share your resource online
- Completely Async, no TPS drops
- Optimized for big servers
- Damage animation
- Fire animation when entity is on fire
- Animate size of bones
- Animate rotation of bones without angle limitations
- Multiple mount seats
- Play sounds and particles in animations
- Show entity hands equipment
- Custom hitbox
- Smooth movements
- Execute actions on events
- MythicMobs compatibility
- Citizens compatibility
Limitations
- Hitbox of Citizens NPCs can't be changed for now, it's a Citizens limitation
v3 limitations
- Head bone rotation works only if the mob head is not too far from the center of the body
- Pressing SHIFT on flying mobs to move down works only on 1.15, 1.17 and 1.18 clients as 1.16 clients have this bug: https://bugs.mojang.com/browse/MC-202202 .\
1.16 clients will see players flying if they press SHIFT while on a flying entity while they should still be riding the entity.
- This plugin uses multiple entities to create animations. \
Network delay can cause slight animation glitches.
It can cause a little lag on servers if you spawn too many entities around players and if your models have too many bones.
(NOTE: this plugin is highly optimized so you won't get lag if your server is not a potato)
Installing the Blockbench extension
Download Blockbench (don't use the web app).

Download the official extension.

Advanced animation features
