Make your entities more interactive by performing actions when specific events occur. This is similar to the custom items events and actions.
Events
attack
Actions executed when a custom entity attacks another entity.
attacked
Actions executed when a custom entity is attacked by another entity.
damaged
Actions executed when a custom entity takes damage.
death
Actions executed when a custom entity dies.
interact
Actions executed when a player interacts with a custom entity.
Actions
execute_command
Execute a command.
commandthe command to executeas_consoleif the command must be executed as console (true by default)silentif the command must send a message or not on executionflow_success_if_message_containsThe plugin can't automatically identify plugins commands success/fail status, so you have to specify a text that can help the plugin to identify the command status.
summon_entity
Summon a custom entity.
entitythe entity IDmax_per_chunkthe max amount of entities of this type to be allowed to spawn in the current chunk
script
Run a script.
namethe name of the script to execute. Example:example:my_script
Common action properties
delay
Delay before executing this action.
flow
Advanced options to change the flow of actions for this event section.
Refer to the VSCode extension to get more info.
permission
Permission required to run this action.
