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Using Custom Items
To use your custom items, obtain the custom model data of the item using /iacustommodeldata <item>. The resulting value will be a number, for example 10012.
In your cluescrolls config, add customModelData: ##### below the material:
Example of tier config:
tiers:
common:
# ... existing tier properties ...
scroll:
material: iron_ingot
customModelData: 10012
# ... remaining tier properties ...
Custom model data can also be used for crystals, mystery scrolls and the purchase inventory.
For more details see https://wiki.electro2560.com/en/cluescrolls#itemsadder-configuration
Items Adder Clue Types
ClueScrolls provides custom clue types that can be used on your scrolls.
- itemsadder_blockbreak (namespacedid, material, blockdata, blockx, blocky, blockz, world)
- itemsadder_blockplace (namespacedid, material, blockdata, blockx, blocky, blockz, world)
- itemsadder_blockinteract (namespacedid, action, equipmentslot, material, blockdata, blockx, blocky, blockz, world)
- itemsadder_customentitykill (namespacedid, entitytype, entitycustomname, world)
- itemsadder_furniturebreak (namespacedid, world)
- itemsadder_furnitureplace (namespacedid, world)
Examples:
examplebreakclue:
lore: '&dā
&fBreak %amount% modern stone: %completed%'
clueType: itemsadder_blockbreak
amount: 12-16
objective: Break %amount% modern stone
clueName: Modern Stone Breaker
data:
namespacedid: 'iasurvival:modern_stone'
examplefurnitureplaceclue:
lore: '&dā
&fPlace an oak wood park bench'
clueType: itemsadder_furnitureplace
amount: 1
objective: Place an oak wood park bench
clueName: Furniture Placer
data:
namespacedid: 'itemsadder:oak_wood_park_bench'
For more examples see https://wiki.electro2560.com/en/cluescrolls/clue-creation#itemsadder
