Automatic generation
In order to tell ItemsAdder which texture/model use for an item you have to add the resource attribute.
This is an example:
resource:
material: DIAMOND_SWORD
generate: true
textures:
- item/example_item.png
material is the vanilla material this item will use as base.
generate tells to IA if it needs to generate the item model automatically based on textures you listed.
textures is the list of textures IA will use to generate the model automatically.
Where do I put textures?
Textures you listed in the textures attribute must be placed in the right folder.
Therefore, if you set textures like in the example and your namespace is (for example) my_items you will have to put example_item.png file inside this folder: contents/my_items/textures/item
If the path doesn't exist create all the folders needed.
Use your own 3D custom model (.json file)
If you have a custom modelled sword or item you can tell IA not to generate the model automatically.
This is an example:
resource:
material: DIAMOND_SWORD
generate: false
model_path: item/floating_sword
Where do I put my model?
Model you set in the model_path attribute must be placed in the right folder.
Therefore, if you set model_path like in the example and your namespace is (for example) my_items you will have to put floating_sword.json file inside this folder: contents/my_items/models/item
If the path doesn't exists create all the folders needed.
My textures are not working!
Transparent textures (glass and similar)
Furniture
TransparencyBlocks
Transparent BlockManually specify custom_model_data
If you want to force the usage of a defined custom_model_data (CustomModelData) you can:
resource:
material: CLOCK
model_id: 4000
generate: false
model_path: "item/my_custom_item_model"
You can also tell ItemsAdder to automatically generate the model based on the texture:
info:
namespace: my_items
items:
my_item_4000_example:
resource:
material: DIAMOND
generate: true
model_id: 4000
textures:
- item/my_custom_texture.png
Creating 3D models
To create custom models I use BlockBench which is a free, easy to use and amazing tool to make Minecraft models.
